// $LastChangedDate: 2010-01-02 11:38:46 -0500 (Sat, 02 Jan 2010) $
// Vertex shader (used when lighting is disabled).

@include inc_vert.glsl

/*****************************************************************************
 * main.
 *****************************************************************************/
void main( void )
{
    // Other outputs.
    gl_Position    = ftransform();
    gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
}
